"P1 00V"

McLaren P1 specs
Car type | Coupe |
Curb weight | 1490-1547 kg (3285-3411 lbs) |
Introduced | 2013 |
Origin country | United Kingdom |
Views | 190.8k |
Submitted by | Mental |
Lap times
Performance
0 - 50 kph | 1.2 s |
0 - 80 kph | 2.1 s |
0 - 100 kph | 2.8 s |
Est. 0 - 120 kph | 3.5 s |
Est. 0 - 130 kph | 4.0 s |
Est. 0 - 140 kph | 4.3 s |
Est. 0 - 150 kph | 4.7 s |
Est. 0 - 160 kph | 5.1 s |
Est. 0 - 170 kph | 5.5 s |
Est. 0 - 180 kph | 6.0 s |
Est. 0 - 190 kph | 6.5 s |
0 - 200 kph | 6.8 s |
Est. 0 - 210 kph | 7.6 s |
Est. 0 - 220 kph | 8.3 s |
Est. 0 - 230 kph | 9.0 s |
Est. 0 - 240 kph | 9.8 s |
Est. 0 - 250 kph | 10.7 s |
Est. 0 - 260 kph | 11.6 s |
Est. 0 - 270 kph | 12.6 s |
Est. 0 - 280 kph | 13.9 s |
Est. 0 - 290 kph | 16.1 s |
0 - 300 kph | 16.5 s |
Est. 100 m | 4.7 s @ 151.0 kph |
Est. 1000 m | 18.0 s @ 301.0 kph |
Est. 100 - 140 kph | 1.6 s |
Est. 100 - 200 kph | 4.1 s |
Est. 200 - 300 kph | 10.3 s |
0 - 30 mph | 1.8 s |
0 - 40 mph | 1.7 s |
0 - 60 mph | 2.6 s |
0 - 70 mph | 3.0 s |
0 - 80 mph | 3.5 s |
0 - 90 mph | 4.1 s |
0 - 100 mph | 4.7 s |
0 - 110 mph | 5.5 s |
0 - 120 mph | 6.3 s |
0 - 130 mph | 7.4 s |
0 - 140 mph | 8.5 s |
0 - 150 mph | 9.9 s |
0 - 160 mph | 11.6 s |
Est. 0 - 170 mph | 13.1 s |
0 - 180 mph | 15.7 s |
0 - 200 mph | 23.2 s |
Est. 1/8 mile | 6.7 s @ 122.4 mph |
1/4 mile | 9.8 s @ 152.2 mph |
Est. 1/2 mile | 15.5 s @ 166.5 mph |
1 mile | 25.4 s @ 205.7 mph |
Top speed | 350 kph (217 mph) |
Est. 0 - 100 mph - 0 | 8.5 s @ 600 ft |
Est. max acceleration | 1.05 g (10 m/s²) |

Powertrain specs
Engine type | Twin Turbo V8, DOHC, dual VVT 32v + Electric motor (176 hp/260 Nm) |
Displacement | 3.8 l (232 ci) |
Power | 916 ps (903 bhp / 674 kw) @ 7500 rpm |
Torque | 900 Nm (664 lb-ft) @ 4000 rpm |
Power / liter | 241 ps (238 hp) |
Power / weight | 603 ps (595 bhp) / t |
Torque / weight | 592 Nm (437 lb-ft) / t |
Transmission | Paddle Operated 7 speed Automatic |
Layout | middle engine, rear wheel drive |
Braking distance
Est. 60 kph - 0 | 13 m (42 ft) |
Est. 100 kph - 0 | 30 m (99 ft) |
Est. 120 kph - 0 | 41 m (135 ft) |
Est. 130 kph - 0 | 47 m (155 ft) |
Est. 140 kph - 0 | 54 m (177 ft) |
Est. 160 kph - 0 | 69 m (227 ft) |
Est. 180 kph - 0 | 86 m (282 ft) |
Est. 190 kph - 0 | 93 m (306 ft) |
Est. 200 kph - 0 | 102 m (336 ft) |
Est. 300 kph - 0 | 217 m (711 ft) |
30 mph - 0 | 8 m (26 ft) |
50 mph - 0 | 21 m (69 ft) |
Est. 60 mph - 0 | 28 m (92 ft) |
70 mph - 0 | 41 m (134 ft) |
P1 competition



tyler 4y ago
http://www.motortrend.com/cars/porsche/918/2015/2015-mclaren-p1-vs-2015-porsche-918-spyder/
Mclaren p1 curb weight 1547 kg

sroser 5y ago
@fakekillerfour - Compare apples to apples. The LP610-4 was on Trofeos for many of those laps and the 650S was on Corsas. So once you add 1.5s to all the LP610-4 times, the 650S wins everywhere.
The acceleration times are also very modest for the 650S. With a good launch the 650S can go much faster.
http://dragtimes.com/McLaren--650S-Drag-Racing.html
http://dragtimes.com/2015-McLaren-650S-Specs-28792.html
That is also a customer car, this is the fastest customer LP610.
http://dragtimes.com/Lamborghini--Huracan-Drag-Racing.html
http://dragtimes.com/Lamborghini-Huracan-Timeslip-28848.html
I wouldn't pay too much attention to times from a dig, they're variable. 60-150mph, far less variable. And 100-300kph makes it very obvious which is fastest.


fakekillerfour 5y ago
Huracan LP610-4 can win against the 650S Coupe in a standing start drag race.
Huracan LP610-4 beats the 650S Coupe in the comparison here:
https://fastestlaps.com/comparisons/7v59cpprko2e

tharne 5y ago
But fastestlaps you are not being fair!!!! how can you compare twin turbo plus electric motor p1 against the N/A Huracan.....How can you compare the 1m plus dollars vs half a million car....How do you compare an orange car vs a white car..... So unfair.... is like comparing apples and oranges....... :P



I love cars 5y ago
The P1 LM is 60 kg lighter than the P1 GTR, which in turn was around 50 kg lighter than the P1. Overall, this put the P1 LM at being around 110 kg lighter than the standard P1. This means that:
- P1 kerb weight = 1547 kg.
- P1 LM kerb weight: around 1437 kg.
Assuming more or less a 100 kg difference between ker weight and dry weight, the P1 LM should come out at around 1337 kg of dry weight.
In regard of downforce, P1 generates 600 kg at around 257 km/h; the P1 GTR increased said downforce value by a 10% mark, thus making 660 kg (pretty shitty level for a supposed track car if you ask me, since it's not even half of the maximum downforce that the Zonda Revolucion is capable to reach).
The P1 LM has 40% more downforce than the P1 GTR, which means that the LM should put out around 924 kg at the same speed.



saxy 5y ago
Another P1 has bite the dust. crashed in china, no insurance =/
https://www.youtube.com/watch?v=PHIza81p2mo



FastestLaps 6y ago
all should together make a shared base handling model for their games
That is impossible, because each physics engine needs its own kind of physics models. General facts that define physics models (wheelbase, ride height etc) are universal and interchangable, but different games need different tweaks and arbitrary parametrs to make those models "feel" as close to the real thing as possible.
If these was a universal physics engine where you would just need to put in a bunch of real life measurements about any car and it would materialize as a realistic handling model for that car, then racing game physics would be, basically, solved and all that was left was to create better graphics, and all the games would essentially use the same physics.
This is not the case, unfortunately. Phyisics engines in racing games are ugly, un-symetrical, propraetary contraptions that don't work equally well accross all spectrum of car sizes/weights etc. Thats why a super light-weight racing cart will, for example, flip over in turns or accelerate too slowly in a physics engine meant for touring cars. Or a massive 6 tonne racing truck will occasionally glitch through the asphalt or spin violently after impact.
That is why rally games have rally physics engines which are not the same as used in Formula 1 games, for example.

mrft 6y ago
literally every sim racing game i own has a severely different handling model for this car. That is project cars, grid autosport, assetto corsa, forza.
Here's my suggestion: these racing game creators, aka codemasters, wmd, ks, microsoft, etc. all should together make a shared base handling model for their games, and then let each developer modify it from there, like what they did with euphoria engine, unreal engine, path engine, etc.
seriously. go drive a p1 on grid autosport, then on project cars, and you can immediately see the differnce.
it would save them so much money, and i wouldn't have thrown my racing wheel at the telly EVERY time i go round the karusell in the p1 because of under/oversteer.
Just my thoughts!


sroser 6y ago
Pretty terrible real life conditions, and with averaged results rather than fastest times being used. Nobody has released the fastest time for each car.
Note last 1/8th mile
LaF - 3.49s (108-142mph),918 - 3.50s (109-142mph),P1 - 3.51s (112-145mph) Fastest speeds at 1/8 and 1/4, slowest time for 1/8 to 1/4????
That's why there is no video of the actual run nor a timeslip.





sroser 6y ago
Saxy - P1 has fastest times on 2 out of 3 tracks where they both ran in the dry and beat the 918 by the largest margin at Anglesey.
Luque - Bespoke PZCS have no more reason to be identical than 2 modified cars.
Luque - Tests were ran on different days wrt GT3RS vs 918 and your argument would only mean the 918's tyres are stickier than the GT3 RS's tyres which are 20% stickier than GT3's tyres anyway. But there is also the question of CoG and wheel track which affects weight transfer during corner.
Edy - Those P1 turbos had to run on 91 octane in the Laguna Seca test in Cali. And it scuffed a corner at Silverstone losing a few tenths and still won.

